SweptThrone Code Circular

Week of September 28, 2026

Tale of Flocksworth

I fixed the two issues from last week, which were props spawning within towns and parts of houses disappearing when you opened their doors. Next, I added a few more Pois: flower patches, which are made up of four different types of flowers; cave entrances, which have doors that cannot be closed; and ritual circles, which required introducing "ambients," basically just textures that are always above the terrain but below the player. After that, I was looking for rivers because I think I broke them and ended up noticing some Poi areas had multiple centers. I figured out this was because of the way I was finding the center but also because the cache I implemented didn't work properly. I fixed this but then ran into the issue of large Pois causing extreme hitches. This led me to dive into teaching myself multithreading. I spent two short days trying to figure it out but didn't manage to get anywhere yet. I'll keep at it for a few more days.

Code Circular

Post "categories," as they previously were, are now "tags." I improved how linking to tag pages works. Previously, you could go to the category page for "t" and it would give you all posts in the "tof" category. Now it's stricter and works as you expect it should, using the whole tag.

Turf War RP

I ported the Artist's Workbench from AnkoRP to Turf War RP. It was a bit of a mess so I ended up accidentally deleting my Turf War RP inventory. Oops! Everything's all good now though, and all players can now purchase Artist's Workbenches.