Tale of Flocksworth
I kept adding more Pois, slowly working my way down the list. Giant trees, giant rocks, giant mushrooms, cave entrances, and mushroom patches are all spawnable, though they aren't finished yet. Giant mushrooms spawn with normal mushrooms of a matching type all around them. I added support for animated props and first demonstrated this with an animated campfire that now spawns in the middle of camps instead of the tent. Previously, the player's view bounds would get much larger when zooming in—which will not be a final feature—so I fixed that. There were also a few fundamental changes I wanted to make, such as decoupling tile types from scenery pieces and clarifying how houses store their data, but I ended up slightly breaking the features instead of finishing the changes. Oops! Just means I got stuff to do next week.
Aspect Ratio Helper
I made a high school-level program to calculate aspect ratios given two numbers, then to maintain the ratio when either number is changed. Usually when I want to do this, I would open Paint, but that got annoying. This was another Windows Forms project, so this was kind of an excuse to learn a bit more about it.
Code Circular
I added post category checkboxes to the Code Circular's dashboard in case I ever need to change the category a post belongs to. There's only one category other than "all" so it's really no big deal, but if I ever need to change it, it's now much easier than poking through the database.