The Big Apple
I set up all three Big Apple maps for STGarbageCollector before deciding that I'd need to modify the addon slightly to work on the maps. As I got working on that, I thought of a new way for players to get money from it, but decided that I'm gonna hold off on major new systems and stuff unless the server gets a playerbase to warrant the time and effort.
Status Page
Another power outage made me realize the status page restarts itself periodically, resetting the times and improperly stating that projects had been offline for over 20'000 days. I updated the page to actually store the times to disk and read them on startup, meaning this shouldn't happen again. Also, this page is now located at a subdomain, status.sweptthr.one, instead of a directory so my traffic logs don't get polluted with status pings.
Tale of Flocksworth
I got distracted out of making features work again. This week, I focused on rewriting how I handle scenery to allow props to pick a random sprite each from an atlas of options. This has already been the case with terrain tiles, but props were left in the dust until this week. I also changed how graves—the only feature I have sprites for yet—spawn so that they're 100% reliable as opposed to sometimes just missing for seemingly no reason.