Tale of Flocksworth
I slowly eased back into it and tackled features again, but not before editing a bunch of stuff to take advantage of cool modern C# features. Certain values are now C# properties, which makes them look and work slightly nicer than they did before. I then fixed the issue I mentioned last month, where feature zones would be cut off by towns. Features don't yet spawn properly yet, as the reference center tile will either appear late or disappear after it's been generated. I think I know how I'm going to fix that, but first I'll have to make some super sweet art assets for all of these features, of which I currently have 22 in mind.