The Big Apple
I spent almost the whole week bug-hunting on The Big Apple and found a ton of things to fix. Most of them weren't noteworthy enough to make into a report, but what is enough to make it into a report is the addition of STPottery to the economy. Suppliers can now purchase kilns and clay to make precious pottery and sell it to The Contact. I made a lot of edits to STPottery that should probably be pushed to the Workshop, but we'll get to that later.
Tale of Flocksworth
I fixed the single issue from last week and made some more proactive optimizations. After that, I continued working on getting features to spawn. As I was doing an informal survey of the land using the new spawning method, I realized there were way too few features to be interesting. Most of the world would end up being empty and boring, so I started to revert to the old way of spawning features, which will result in a lot more features spawning. I'll have to figure out how to not cause an infinite loop, but I think I have an idea that will work.