Tale of Flocksworth
This week was a slightly busier one in terms of Tale of Flocksworth. Woohoo! I started the week by making a minor edit to the battle prototype. Instead of a random chance for the shield to stun, if the shield blocked all damage, the attacker is stunned. I don't know how I feel about this yet, but I have plenty of time to figure it out. I then moved on to improving some things that came to mind last week. Panel loading and unloading is now smarter. Instead of checking the player's position against the panel they're in every frame, I now have the panel send a signal when the player enters a new one. I'm going to act like this is an improvement because it's using an engine feature. However, while making this change, I realized I have been improperly spawning panels for as long as I've been spawning panels; I wasn't actually spawning a panel scene, just a panel object. I had to spend some time fixing this up and I think I managed to break house spawning...again.