Tale of Flocksworth
I still kept rewriting the entity storage system to be more flexible. Things are slowly but surely becoming less stupid and more like how I think other games work, so that’s a good sign. I also spent some time silencing some editor suggestions by making the changes Microsoft insists I make. This led to a handful of errors that I miraculously somehow avoided until I made these changes, such as naming some classes the same things as existing classes. I got a sticky note full of ideas to try next week, so I’m ready to go!