STPowder
In a complete 180 from all of my more recent addons, I made a new drug-producing addon that makes drugs that can only be sold to an NPC. It’s able to accept products from STDrugs, STNarcotics, and STDope and “purify” them into a sellable packet. You can also make sellable packets from scratch using all new ingredients. This will be featured in STAGE 2 and then released afterwards.
STGunrunning
Also for STAGE 2, I made an addon that will allow you to craft DarkRP shipment weapons or dummy weapons, pack them up, and then sell them to an NPC. You will also be able to craft DarkRP-registered ammo types, but these are not sellable. I’ve been putting in extra effort to make these addons highly configurable and more-or-less usable in Sandbox. What a wild concept!
Tale of Flocksworth
There’s been a sneaky issue with house spawning that was causing them not to spawn where they should. It’s been an issue for a couple weeks and I’ve kinda just been ignoring it because I had no idea what could be causing it. I spent a lot of time sifting through everything this week only to find out it was caused by incorrect order of operations. Math is so cool.
Hunt Handling
I broke my rule one night and recreated the unique “Hunter” control scheme from Hunt: Showdown for TFA Base weapons. It works but the FoV effects are not all there since I kinda just got fed up trying to make them work well.