Tale of Flocksworth
I did all sorts of stuff for Tale of Flocksworth this week. I started with making a path tile that randomly generates and then connects to other paths around it, making it look like an actual path. It works, but I have a lot of unused space on the texture image, which might become a problem later. Next, I improved some of the data structures I used for tile and prop information so that it’s all unified and scalable. Some of this stuff was just a mess. Finally, I threw together a prototype for a gambling minigame that I want to include in the game. You can play against a very dumb computer opponent at https://tof.sweptthr.one/quail.