Week of May 15, 2022

Developing

I spent most of the week developing again. Towards the end of the week I got busy and also ran into a problem, so I did slightly less then, but still more than enough. I’m currently stuck at a very strange issue.

SweptTTT

I messed with weapon balancing, hitmarkers, and a crossbow on SweptTTT. Nothing too interesting but just something I did on the side.


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