Week of January 7, 2024

Tale of Flocksworth

In order to try to save on memory, I tried caching every texture I created so that a new one wouldn’t be created with each tile. Either I did it wrong or this was automatically optimized anyway, because it didn’t reduce the memory usage at all. I also improved how seed-based world generation works, because I noticed duplicated seeds last time. Not anymore!

STRP Stuff

With the release of STRP yesterday, I had a lot of fixing-up and improving to do. Some overlays were broken, some bank stuff was wrong, and by popular demand I made a fridge for STFood Neu that prevents food from spoiling. There’s plenty ahead for this server so stay tuned!


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