Hunt Jump Stamina
A few weeks ago, I threw together a jump stamina system based on the one from Hunt: Showdown. This week, I worked on polishing it and trying to make sure it feels good under lag.
Death Ragdoll
I basically copied TTT’s ragdoll spawning code to do it in sandbox or otherwise. I also made the bodies fade out after 15 seconds.
Rock Bag
I threw together a rock bag entity for STMining that drops all of a player’s held ores and minerals into a bag when they die. Bags also combine with other bags when they collide.
KeypAdder
For basically the entire back half of the week, I worked on perfecting KeypAdder. It’s still not totally there, but it’s very close. I also posted a video of it.
HUD
I made a GTA-adjacent HUD to match the scoreboard I made last week. It’s more “GTA-inspired” than anything else. Very simple and very clean.