Tale of Flocksworth
I drew placeholder versions of textures for all 16 house materials, made houses generate fully randomly, and added the possibility for houses to generate in a T shape. They look super bad but it’s okay for now. I also further optimized texture-related things similar to the problem fixed two weeks ago, this time on a much smaller scale. Finally, I tackled a texture bleeding issue but wasn’t actually able to find a solid solution. All I did was upgrade Godot and it seems to have gone away, but I kinda doubt this is all it took.