The Big Apple
After a live play session with a few friends, I had a handful of things to fix up and improve. Guns now work, where they didn’t previously for a short period because of an untested feature. I fixed an elusive and nonsensical problem related to transporting across servers and added a money insurance system so you can get your money back when disconnecting, as long as no one else picked it up.
GetSoundscapeFn
Following up from last week, it ended up not being a player class change but an entity class change. There was a shift so now instead of pushing an entity, I’m spawning a physics object. I don’t know enough about this to know how right or wrong this is, but it works on the dev branch so I’m okay with it.
Tale of Flocksworth
I didn’t do a whole lot this week because I’m trying to figure out what to do next, but I think I figured it out. I realized that much like houses used to, containers don’t store whether they’re open or closed when they’re re-loaded. They also don’t store what type of container they are. I tried to figure something out by using a free bit but I think the next thing I’m gonna have to do is set up an entity storage for each panel. I feel like I’m storing too much in memory so I’m also going to have to think about the best way to approach this all.