Week of August 11, 2025

STAGE 3

I worked on some of the general basics for STAGE 3. The gameplay is more-or-less already done, it’s just a matter of taking it out of Sandbox and making it a standalone gamemode. I set up some player classes, some essential logic stuff, and a HUD this week.

TFA Ballistics

Because I didn’t originally understand how to properly set up a weapon to use ballistic bullets, I messed around with the TFA base trying to get ballistics to work after penetrating a wall and after the player dies. Once I actually looked into how it works, I realized everything I had done was for nothing. Woohoo!

Tale of Flocksworth

Continuing from last week, I didn’t have a really good way to make tiles completely solid. Previously, all props would have a hitbox that’s slightly smaller than the tile itself to make it feel like the prop isn’t a giant square; but what if it’s supposed to be a giant square? I expanded on the method I use to spawn props and covered rivers with these full-size, invisible props. I also made some changes that will allow me to easily spawn props anywhere without having to worry about the kind of tile they’re on.


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