Tale of Flocksworth
The loading hitch that has been present since I first started working on ToF has finally been fixed with the help of Visual Studio’s profiler/debugger. As it turns out, it’s still expensive to create over a thousand non-game objects in one frame, so now I create one and modify it and pass it around. Oddly, this didn’t create any issues. The monkey’s paw curls. I also started making plans on how to proceed with creating towns and houses.