Week of January 27, 2025

Tale of Flocksworth

As I was thinking about ToF one night, I had a thought about a unique perspective that I thought would look and feel cool. I played around with it for a bit before almost immediately realizing it completely killed performance, so I decided against it. Before going any further, I wanted to investigate the small but noticeable hitch that happens every time you move between panels. To remedy this, I reintroduced a modified version of the load queue from a while ago but it didn’t seem to make too big of a difference. I also decided it was about time to get the render bounds working properly, so now you can’t notice props popping in and out of existence as you move.


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